﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;

namespace Microsoft.Practices.SLUnity.Configuration
{
    public static class ConfigurationManager
    {
        //private static string xmlConfigPath;
        
        //public static UnityConfigurationSection GetSection(string sectionName){
        //    //Load XML
        //    XDocument xdoc = XDocument.Load("");
        //    //var unity = xdoc.Descendants("section")

        //}
    }
}
